Player-facing changes from both current 1Click Games titles, grouped by
the dates recorded in their source histories. Neither project assigned
version numbers in this window.
Mine & Survive
Extraction, fleet progression, and a more dependable return home.
Authenticated players now wait for the restored wallet and hangar snapshot before purchases, upgrades, loadout edits, hull selection, or cargo banking resume.
The last confirmed wallet and hangar remain visible while a connection is restored.
Game-host entry routes now lead directly to the playable experience.
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Smoother combat progression
Opening-field Scouts now scale to the active ship family and hull level, keeping the first combat objective readable from Corvette through Destroyer.
Later fields use a smoother health curve and tier weighting, while patrols begin pursuit only inside their actual detection range.
Selective hull loading and pooled explosion effects reduce mobile startup and combat-impact stalls.
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Survival fields, stations, and assignments
Ten asteroid fields now sustain 105 ordinary enemy slots plus a four-ship caravan, backed by six weapon types and Split or Focus targeting modes.
Every field has a five-level personal mining-and-defence station with production, storage, turrets, upgrades, and collection.
Each built station can add one 500-Credit mining freighter that contributes 4 Ore per minute.
Seven device-local assignments track mining, enemy tiers, Genome recovery, and caravan completion, with progress counted before acceptance.
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A clearer interface and heavier flight
A responsive HUD, radar, Shipyard, and account surface now share one visual and interaction system.
Hull families have more distinct physical scale and inertia, and assisted orbit speed changes with distance from the sun.
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Fleet combat and sector expansion
Automatic hardpoint combat expanded across all 20 playable hulls, with three, four, six, or eight independently armed groups by family.
Solar and outer-sector radiation, mineable wrecks, Genome cargo, evasive maneuvers, loadouts, and expanded radar deepen each run.
Enemy fleets now draw from 17 complete modular ship families across Scout, Fighter, and Heavy tiers.