Release notes: August 2–16, 2026

Player-facing changes from both current 1Click Games titles, grouped by the dates recorded in their source histories. Neither project assigned version numbers in this window.

Mine & Survive

Extraction, fleet progression, and a more dependable return home.

Explore Mine & Survive
  1. Account and launch reliability

    • Authenticated players now wait for the restored wallet and hangar snapshot before purchases, upgrades, loadout edits, hull selection, or cargo banking resume.
    • The last confirmed wallet and hangar remain visible while a connection is restored.
    • Game-host entry routes now lead directly to the playable experience.
  2. Smoother combat progression

    • Opening-field Scouts now scale to the active ship family and hull level, keeping the first combat objective readable from Corvette through Destroyer.
    • Later fields use a smoother health curve and tier weighting, while patrols begin pursuit only inside their actual detection range.
    • Selective hull loading and pooled explosion effects reduce mobile startup and combat-impact stalls.
  3. Survival fields, stations, and assignments

    • Ten asteroid fields now sustain 105 ordinary enemy slots plus a four-ship caravan, backed by six weapon types and Split or Focus targeting modes.
    • Every field has a five-level personal mining-and-defence station with production, storage, turrets, upgrades, and collection.
    • Each built station can add one 500-Credit mining freighter that contributes 4 Ore per minute.
    • Seven device-local assignments track mining, enemy tiers, Genome recovery, and caravan completion, with progress counted before acceptance.
  4. A clearer interface and heavier flight

    • A responsive HUD, radar, Shipyard, and account surface now share one visual and interaction system.
    • Hull families have more distinct physical scale and inertia, and assisted orbit speed changes with distance from the sun.
  5. Fleet combat and sector expansion

    • Automatic hardpoint combat expanded across all 20 playable hulls, with three, four, six, or eight independently armed groups by family.
    • Solar and outer-sector radiation, mineable wrecks, Genome cargo, evasive maneuvers, loadouts, and expanded radar deepen each run.
    • Enemy fleets now draw from 17 complete modular ship families across Scout, Fighter, and Heavy tiers.

Sky Fighter Loop

Faster round starts, clearer threat awareness, and more control in the cockpit.

Explore Sky Fighter Loop
  1. Tutorial and clearer round starts

    • A responsive launch sequence and three-step How to Fly guide now cover steering, radar locks, firing, waves, boost, and flares.
    • Every wave begins with a visible 3–2–1 countdown, and action controls show localized labels and bindings.
  2. Radar, fire controls, and music

    • A heading-up radar scans twice the missile lock range so nearby threats are easier to read.
    • Automatic fire still starts enabled, but pilots can toggle it and launch manually with Space or the Shoot control.
    • A looping main theme and saved music toggle join wider target acquisition and radar cleanup fixes.
  3. Better mobile controls and missile pacing

    • Portrait action controls are larger and sit higher for easier one-handed play, with improved landscape spacing.
    • Both missile types now travel at 600 pixels per second, and the player lock range increased from 650 to 900 pixels.
  4. Flares, localization, and safer reinforcements

    • Anti-missile flares neutralize nearby hostile rockets and recharge after ten seconds.
    • English, Russian, German, and Spanish interface choices now persist between runs.
    • Later waves enter fully offscreen and outside the fighter’s immediate forward arc.
  5. Browser launch and combat overhaul

    • The first verified browser release introduced progressive one, three, five, and seven-enemy waves.
    • Visible reload timing, a two-second boost, offscreen enemy indicators, stronger homing feedback, cinematic destruction, and a repaired replay flow sharpen each run.